SimulatorRenderedLightingSnapshot
USI.Core
Simulator-owned lighting presentation after exposure and time-of-day rendering have been applied.
public sealed class SimulatorRenderedLightingSnapshot : IEquatable<SimulatorRenderedLightingSnapshot>Constructors
SimulatorRenderedLightingSnapshot
public SimulatorRenderedLightingSnapshot(SimulatorRenderedLightColor CockpitNightTint, SimulatorRenderedLightColor WorldLight, double CityLightsActiveRatio, double AirportLightIntensityRatio, bool AirportLightsActive, double TwoDimensionalPanelDaylightAttenuationRatio, double CockpitPhotocellAttenuationRatio)Simulator-owned lighting presentation after exposure and time-of-day rendering have been applied.
Properties
AirportLightIntensityRatio
public double AirportLightIntensityRatio { get; set; }AirportLightsActive
public bool AirportLightsActive { get; set; }CityLightsActiveRatio
public double CityLightsActiveRatio { get; set; }CockpitNightTint
public SimulatorRenderedLightColor CockpitNightTint { get; set; }CockpitPhotocellAttenuationRatio
public double CockpitPhotocellAttenuationRatio { get; set; }TwoDimensionalPanelDaylightAttenuationRatio
public double TwoDimensionalPanelDaylightAttenuationRatio { get; set; }WorldLight
public SimulatorRenderedLightColor WorldLight { get; set; }Methods
<Clone>$
public SimulatorRenderedLightingSnapshot <Clone>$()Deconstruct
public void Deconstruct(SimulatorRenderedLightColor CockpitNightTint, SimulatorRenderedLightColor WorldLight, double CityLightsActiveRatio, double AirportLightIntensityRatio, bool AirportLightsActive, double TwoDimensionalPanelDaylightAttenuationRatio, double CockpitPhotocellAttenuationRatio)Equals
public bool Equals(object obj)Equals
public bool Equals(SimulatorRenderedLightingSnapshot other)GetHashCode
public int GetHashCode()ToString
public string ToString()