SimulatorInputAvailability
USI.Core
Simulator-observed availability of broad flight-control input sources.
public struct SimulatorInputAvailability : IEquatable<SimulatorInputAvailability>Constructors
SimulatorInputAvailability
public SimulatorInputAvailability(bool JoystickConnected, bool ThrottleConnected, bool MouseFlightControlAvailable, bool MouseControllingAircraft)Simulator-observed availability of broad flight-control input sources.
Properties
JoystickConnected
public bool JoystickConnected { get; set; }MouseControllingAircraft
public bool MouseControllingAircraft { get; set; }MouseFlightControlAvailable
public bool MouseFlightControlAvailable { get; set; }ThrottleConnected
public bool ThrottleConnected { get; set; }Methods
Deconstruct
public void Deconstruct(bool JoystickConnected, bool ThrottleConnected, bool MouseFlightControlAvailable, bool MouseControllingAircraft)Equals
public bool Equals(object obj)Equals
public bool Equals(SimulatorInputAvailability other)GetHashCode
public int GetHashCode()ToString
public string ToString()