ControlledSimulatorCameraPose
USI.Core
A geographic camera pose in simulator-neutral conventions.
public struct ControlledSimulatorCameraPose : IEquatable<ControlledSimulatorCameraPose>Constructors
ControlledSimulatorCameraPose
public ControlledSimulatorCameraPose(Angle Latitude, Angle Longitude, Length AltitudeMeanSeaLevel, Angle HeadingTrue, Angle PitchNoseUp, Angle RollRightWingDown, double ZoomFactor)A geographic camera pose in simulator-neutral conventions.
Properties
AltitudeMeanSeaLevel
public Length AltitudeMeanSeaLevel { get; set; }HeadingTrue
public Angle HeadingTrue { get; set; }Latitude
public Angle Latitude { get; set; }Longitude
public Angle Longitude { get; set; }PitchNoseUp
public Angle PitchNoseUp { get; set; }RollRightWingDown
public Angle RollRightWingDown { get; set; }ZoomFactor
public double ZoomFactor { get; set; }Methods
Deconstruct
public void Deconstruct(Angle Latitude, Angle Longitude, Length AltitudeMeanSeaLevel, Angle HeadingTrue, Angle PitchNoseUp, Angle RollRightWingDown, double ZoomFactor)Equals
public bool Equals(object obj)Equals
public bool Equals(ControlledSimulatorCameraPose other)GetHashCode
public int GetHashCode()ToString
public string ToString()