AirportApproachLights
USI.Core
Enabled approach and runway-end lighting for one runway end.
public sealed class AirportApproachLights : IEquatable<AirportApproachLights>Constructors
AirportApproachLights
public AirportApproachLights(AirportApproachLightSystem System, UInt32 SequencedStrobeCount, bool HasEndLights, bool HasRunwayEndIdentifierLights, bool HasTouchdownZoneLights, bool IsGroundAligned, Length Offset, Length Spacing, Angle Slope)Enabled approach and runway-end lighting for one runway end.
Properties
HasEndLights
public bool HasEndLights { get; set; }HasRunwayEndIdentifierLights
public bool HasRunwayEndIdentifierLights { get; set; }HasTouchdownZoneLights
public bool HasTouchdownZoneLights { get; set; }IsGroundAligned
public bool IsGroundAligned { get; set; }Offset
public Length Offset { get; set; }SequencedStrobeCount
public UInt32 SequencedStrobeCount { get; set; }Slope
public Angle Slope { get; set; }Spacing
public Length Spacing { get; set; }System
public AirportApproachLightSystem System { get; set; }Methods
<Clone>$
public AirportApproachLights <Clone>$()Deconstruct
public void Deconstruct(AirportApproachLightSystem System, UInt32 SequencedStrobeCount, bool HasEndLights, bool HasRunwayEndIdentifierLights, bool HasTouchdownZoneLights, bool IsGroundAligned, Length Offset, Length Spacing, Angle Slope)Equals
public bool Equals(object obj)Equals
public bool Equals(AirportApproachLights other)GetHashCode
public int GetHashCode()ToString
public string ToString()